
The simulator could be compared to a car, because on the surface, a car looks like a tin box, but on the inside, there is millions of pounds worth of research and engineering.

For example, if you derail a train, you get to see what would happen, for example, which carts would fly off and where. When you crash something, you get to see how it would act and react in real life. You can do mostly whatever you want to do on the maps, and there are plenty of vehicles to choose from. There is no real point to the game, but crashing is a fun part of it. It also means that things such as crashes and such will appear more real and genuine. This means the vehicles in the game will act and react a little more realistically than in most games and simulators. It is more of a vehicle simulator with soft body physics. For this reason, the software may be good for programmers, and there is a fairly large community of people that add things to the software every now and again. It also means you can take the coding, add to it, and change it if you wish. It is open source, which means you can see the coding that was used to create the program.

Yet, the software has had so much effort, time and resources put into it that it seems a shame there is not a bigger market for this sort of thing. Rigs of Rods is a strange and unusual piece of software because it doesn’t seem to have a point if you are not part of the vehicle-manufacturing scene. An open source vehicle simulator with soft-body physics.
